


These units take the place of the Explorer unit and are much more versatile than their European counterparts. First, the Native Americans tend to lean more on their WarChief unit. In the version I played, only the Iroquois were available, but even my limited time with them quickly demonstrated the different strategic "feel" of the new Native American tribes. "It wouldn't be much fun if a player couldn't win with the three new civilizations."Īge of Empires III: The WarChiefs introduces three new players into the game's strategic mix: the Iroquois Confederacy, the Sioux Nation and the Aztec Empire. The last part, Wachi notes, was never in doubt. According to Wachi, there were just too many interesting and fun things the team wanted to do with Age of Empires III to not explore the American Colonial era from "the other side." After discussions with Microsoft's in-house committee of Native American employees, the ultimate recommendation came down to accurately representing the Native American culture and making sure that they could go toe-to-toe with the European civilizations on an equal strategic footing. "One of the major goals for The WarChiefs was always to present these Native American civilizations," said Wallace Wachi, the game's producer, during a recent demonstration of the game. That'll change, however, in The WarChiefs, the upcoming expansion pack for Age of Empires III. The upshot, according to him, was that the team decided, for a variety of reasons, to focus on the European experience in the initial release. Ensemble's Bruce Shelley actually discussed this during an October 2005 conversation with GameSpy. Maybe it was the strangely subdued presence of the Native Americans. As much fun as Age of Empires III was, it sometimes felt as if something was missing.
